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Post by Skippy on Feb 8, 2009 2:59:37 GMT
Alright, looks like this is going to be our first major project to tackle while being back in action.
I think first and foremost we need to get a representative of Zombra's Pub and possibly TDSM8, if they are still in the area, here on the forums to discuss this with us.
After walking around out there a bit it seems like a ridiculous amount of buildings are set to EHB. Seeing as there are almost NO zombies in the suburb to speak of, action needs to be taken.
Perhaps we should come up with a plan that conforms fairly closely to the UBP? And maybe have a secondary plan in times of emergency so we have no question as to handle barricade procedure in times of Mall Tours or other such things?
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Post by cato on Feb 8, 2009 4:41:15 GMT
I've already made contact with Zombra's Pub. They are based in the area around Acourt Arms. They will need to be consulted about Clare General Hospital and the Flowar Building in particular. They have designated Stoy Ave Fire Station as a entry point (I think, I'll recheck.) and Acourt Arms has always been VS barricaded when I saw it.
I also left a message a few days ago on the TDSM8. They haven't responded. They are based in central Rhodenbank and have less than 10 members, so I don't think they need to be a part of the discussion.
St. Adrian's Hospital will need to be EH barricaded. We need to have 1 VS caded hospital in Earletown. Clare General Hospital would be ideal because Zombra's and BOW could both work to keep the cades at VS level. Otherwise, Etheldra General Hospital should be VS caded.
Flowar should be EH.
What about Wortley?
After that we should consider how many buildings we want to promise will remain VS barricaded, as well as how many ZP will take care of.
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Post by Joe East on Feb 8, 2009 11:56:17 GMT
I suggest reviving the old barricade plan where all tall buildings are EHB, and everything else VS++, with as few exceptions as possible. This leads to a decent amount of secure buildings, and it's so easy to remember that one doesn't need to consult a map; AFAIK, all tall buildings are either hotels/motels or named "[...] Building".
The one exception I can think of is St. Adrian's Hospital due to the guy who runs the place and insists on EHB (Trent?). If Zombra's Pub want additional exceptions, that could be managed, as long as we all agree on one single plan.
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Post by cato on Feb 8, 2009 15:44:10 GMT
I never thought I'd here someone ask if we could go back to my origional barricade plan, sniff, sniff. Now I'm getting all nostalgic. But one advantage of a plan with fewer entry points is that it's much easier to enforce. (Remember how much time we spent tearing down barricades?) We might manage something just as easy to remember, but also easy to maintain.
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Post by Skippy on Feb 10, 2009 2:23:01 GMT
I for one definitely remember how much AP i've spent tearing down 'cades. I'm thinking we should break the suburb down into sections, (i.e. NW, N, NE, W, etc), with all sections being made up of 3x3 blocks while the East sections (in order to equal the burb out) would be 4x3 and the final four blocks would consist of the Hemore Bldg [76,9] and the the next three blocks east of it.
We could maintain one VS++ building in each section (preferably resource buildings for lower level survivors without free running. Everything else could be EH or H or whatever. As long as we maintain at least ONE building to constantly be at VS++. This way we can spray that we are maintaining the one building as an entry point and all other buildings can be maintained by other survivors in the group and we don't have to worry as much about 'cade management.
Hopefully the way i've explained my thoughts make sense. If not post something and let me know, lol.
I think whatever we choose to do we should definitely make up another map like the BOW: SPP and post it on our wiki page so people can easily find entry points without wasting a lot of AP.
In the short term I think we should make Weeks Crescent School an entry point for the Wortley Building.
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Post by Joe East on Feb 10, 2009 13:20:23 GMT
Something that's easier than a map when it comes to locating entry points, is using building types (as with the EHB tall building plan). If we split the suburb in 9 sectors, where the middle row has height 4, and the eastern column has width 4, and let all fire stations, auto repairs and hospitals (except St. Adrian's) be entry points, then all sectors will have exactly one entry point except the center one (which also has Acourt Arms) and the north-eastern one (Yea Bank being surrounded by empty space messes it up a bit anyway). Wow, that was a messy sentence. I'm afraid I'm in a bit of a hurry, so I don't have time to smooth it out, so I recommend looking at a map at the same time.
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Post by cato on Feb 20, 2009 5:09:44 GMT
I do not think we want to man 8 entry points. I suggest we start with two: Etheldra General Hospital and Weeks Crescent School. Once we have these established, we can create others as people volunteer to staff them. Here is a visual: wiki.urbandead.com/index.php/Image:Earletown09.jpgThis essentially centers us in 2 groups around Wortley and Etheldra. Thoughts?
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Post by Skippy on Feb 20, 2009 5:24:31 GMT
Well I say that sounds good. Only I would change it from being Weeks Crescent School to the Eldredge Building as for the most part it seems people already use that as an entry point. There is graffiti about it in the building and everytime i'm walking around I end up using that building. So really that would be one less thing for us to worry about if others in the area know already to keep that building at VS++
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Post by cato on Feb 20, 2009 5:27:25 GMT
Can do.
me101, Joe?
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Post by Joe East on Feb 22, 2009 15:37:16 GMT
I can start keeping an eye on the Eldredge Building and try keeping it at VS++.
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Post by cato on Feb 23, 2009 2:41:08 GMT
I will work on Etheldra. I will update the wiki tommorrow.
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Post by Csvop on Oct 19, 2009 11:26:56 GMT
wtf is going on with Stoy Firestation??? overcaded to VHB. I thought it was an entry point.
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Post by coopercat on Oct 19, 2009 21:18:59 GMT
Sometimes zombie groups come through and over barricade. It could just be a random person.
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