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PKers
Mar 13, 2006 20:19:33 GMT
Post by cato on Mar 13, 2006 20:19:33 GMT
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PKers
Mar 13, 2006 20:51:18 GMT
Post by Joe East on Mar 13, 2006 20:51:18 GMT
My advice is that unless strictly necessary, we stay away from any PKing activity, even if we ocassionally have problems with PKers. Firstly, if we kill PKers, we would probably end up with some who would love to hunt our members. Secondly, starting combating PKers would take too much resources at this point in our development. I say that we can monitor Pking activity, but until we become numerous enough, we don't intervene to any big degree.
As this is a relatively important subject, I think our members should post their opinions.
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Igor
Second Lieutenant
Posts: 87
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PKers
Mar 13, 2006 21:28:00 GMT
Post by Igor on Mar 13, 2006 21:28:00 GMT
How do you define a PKer? I would certainly be willing to harm any survivor who kills a BOW member. I think declaring a "kill on sight" policy for a survivor we have had minor incidents with only encourages them to be more aggressive with us. In addition we have accepted the role of PKer ourselves if we are not acting in self defense.
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PKers
Mar 14, 2006 1:08:31 GMT
Post by bugfree on Mar 14, 2006 1:08:31 GMT
I have many accounts and with most of them I have seen people attack generators. Also, people ask would anyone want me to not attack generators. I think some of those people just want to get more XP for destroying the generator and more XP for healing.
Most of my accounts are Drs and none of them have surgery because I need the points so bad.
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inigo
Captain
Dr. Kenneth Noisewater
Posts: 244
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PKers
Mar 14, 2006 15:31:02 GMT
Post by inigo on Mar 14, 2006 15:31:02 GMT
PKers kill or attack other survivor players without warning. GKers destroy generators (although the only really annoying ones are those that do it in buildings that actually need generators for certain functions; NT buildings, hospitals etc). If someone kills you when you're a human, kill them back if you see them again. I don't believe the "They only want XP" thing, mainly because they're being highly presumptuous in assuming you give a sh*t about their XP levels. I also dislike it when zeds attack and kill other zeds for XP - for god's sake, play the game. If you're interested in a pointless levelling up experience work in an office for 20 years
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PKers
Mar 15, 2006 18:03:37 GMT
Post by Sam Waters on Mar 15, 2006 18:03:37 GMT
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PKers
Mar 16, 2006 0:08:54 GMT
Post by cato on Mar 16, 2006 0:08:54 GMT
I saw it too, but messed up the screenshot...
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PKers
Apr 4, 2006 4:50:35 GMT
Post by coopercat on Apr 4, 2006 4:50:35 GMT
This sucks. I was killed by someone inside the Mee Library. I won't be able to stand up until the morning. Since your last turn: * SnoopyDogg said "Cooper! You are being executed for trafficking in the insidious drug, Revive!" (04-04 05:30 BST) * SnoopyDogg said "Unfortunately, I don't have time for a proper trial. So I gotta kill you." (04-04 05:30 BST) * SnoopyDogg attacked you for 5 damage. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:30 BST) ...and again. (04-04 05:31 BST) ...and again. (04-04 05:31 BST) You have been killed. ************* He is part of a group that kills revivers. wiki.urbandead.com/index.php/Malton_DEA
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inigo
Captain
Dr. Kenneth Noisewater
Posts: 244
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PKers
Apr 4, 2006 11:37:49 GMT
Post by inigo on Apr 4, 2006 11:37:49 GMT
I saw SnoopyDogg in the SE of the suburb just recently.
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Igor
Second Lieutenant
Posts: 87
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PKers
Apr 4, 2006 13:30:23 GMT
Post by Igor on Apr 4, 2006 13:30:23 GMT
I just posted on the wrong thread that SnoopyDogg is hiding in Pullinger Auto if you want to have a few words with him.
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PKers
Apr 4, 2006 14:05:56 GMT
Post by coopercat on Apr 4, 2006 14:05:56 GMT
I don't think I could do a lot of damage. :-)
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inigo
Captain
Dr. Kenneth Noisewater
Posts: 244
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PKers
Apr 4, 2006 14:39:01 GMT
Post by inigo on Apr 4, 2006 14:39:01 GMT
Judging by what I've heard, having him in Earletown won't help while we're experiencing current the zed influx.
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PKers
Apr 4, 2006 14:46:14 GMT
Post by coopercat on Apr 4, 2006 14:46:14 GMT
I know.... I am dead and JJ (bugfree) has no weapons and no fighting skills, and she has limited AP.
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PKers
Apr 4, 2006 14:48:43 GMT
Post by Joe East on Apr 4, 2006 14:48:43 GMT
That is true, but the zombies are the real threat at the moment. If we attack him, he might as well start hunting us, and that'll be far worse. If we ignore him, Steph will simply be another victim to him, not a member of a group which has stated war on him. Unless he kills another one of us, I say we wait until he goes away. If he does kill another one of us, it's a different matter.
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inigo
Captain
Dr. Kenneth Noisewater
Posts: 244
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PKers
Apr 4, 2006 14:54:15 GMT
Post by inigo on Apr 4, 2006 14:54:15 GMT
If he persistently kills those with revive skills, and if the destruction of the Wortley generator earlier was not a coincidence, we could be facing a serious threat to revive efforts. This could impair our ability to hold the suburb for survivors.
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